Puzzled. Processed. Meshed.
An "interactive choreography for two trampolines" that oscillates between the work of art as an object and that of an action. With the use of the trampolines as some nonsensical full-body gamepads living body becomes an extended operational system performing beyond the boundaries of its skin and beyond the local space that it inhabits.
The artists transform the activity of jumping flesh into virtual representations and digital interactions. Cross-exposing the physical and the digital, performance and signification, they enquire into the new narratives that unfold from these interstices. The performance work for the Betwixt Festival 2016 re-invents some of the technology developed in the Third Life Project and introduces the procedural mesh manipulation and 3D modeling into play.
Concept / performance: Otto Krause and Milan Loviška
Virtual environment / costumes: Otto Krause
Procedural mesh manipulation: Jason Nel / MIH Media Lab, Stellenbosch University (ZAF)
Sensory devices: Alwyn Burger / Embedded Systems, University of Duisburg-Essen (DE)
Premiere: 25 February 2016 @ Betwixt Festival, ArtScience Museum, Singapore (SG)
A co-production of Territorium KV and Betwixt Festival
With the kind support of the Arts and Culture Division of the Federal Chancellery of Austria and thanks to Embedded Systems, University of Duisburg-Essen (DE) and MIH Media Lab, Stellenbosch University (ZAF)
Photo: Olivia Kwok 2016. Images courtesy of Betwixt Festival 2016